FAQ
Short answers to the questions that matter before you install.
Questions
Is Instinct released? +
Yes — the first public beta is out. Every system in the behavioral spec is implemented and covered by the test suite; the beta label is about field time, not missing features. Get it from GitHub Releases, Modrinth, or CurseForge.
Can my pets still die? +
Yes — the stakes stay real. A downed pet is a rescue you still have to perform: a golden apple or a Vet Kit in the field, at the cost of one veterancy rank, or about five patient minutes beside a kennel post for free. A downed mount costs no rank at all. Fire, lava, and the void kill outright and leave only a keepsake collar — their survival instinct exists precisely to keep them out of those three.
Does it work with modded animals like Critters and Companions? +
Yes, automatically — any modded animal that behaves like a vanilla tameable or breedable animal is covered by the same rules. Mods and packs can fine-tune with one-file tag entries and per-species product data; server owners can include or exclude any animal by name.
How is this different from Cultivation? +
They are the two halves of one husbandry silo, split deliberately: Cultivation owns fields, soil, food values, and cooking; Instinct owns the animals — pets, livestock, breeding, herding, and their yields. Instinct never changes what grows or what a meal does; Cultivation never changes what animals do or drop. Install either alone or both together.
Server or client? +
Install on the server and every client (Minecraft 1.21.1, Fabric loader 0.16.10+, Fabric API). All gameplay decisions run server-side; singleplayer works out of the box.
Will it clutter my screen? +
No. Instinct has no HUD — everything it ever says is one short ✦ action-bar line that fades (plus a single chat line when a pet goes down, so you never miss it).
Does it lag servers? +
It is designed to reduce farm lag: quality genetics reward small pastures over 500-cow crushers, the trough self-limits at a population cap, and idle farms cost nothing — the trough does its own scanning on a slow cadence and animals carry no extra per-tick work.