Instinct

Config

config/instinct.json — created with defaults on first launch, edited in-game via Mod Menu + Cloth Config, hot-reloaded with /instinct reload. Every feature toggles independently; values clamp to their ranges.

Server config

Key Type Default Range Feature
autoDetectAnimalsbooltrueAnimal coverage
petsIncludelist[]entity idsAnimal coverage
petsExcludelist[]entity idsAnimal coverage
livestockIncludelist[]entity idsAnimal coverage
livestockExcludelist[]entity idsAnimal coverage
enableSelfPreservationbooltrueSelf-preservation
creeperBerthBlocksint42–8Self-preservation
teleportSuppressFallDistancedouble3.00.5–10.0Self-preservation
enableVeterancybooltrueVeterancy
veterancyThresholdDaysint list[10, 30, 60]ascending, 1–1000Veterancy
healthPerRankdouble2.00.0–20.0Veterancy
damagePerRankdouble1.00.0–10.0Veterancy
enableRankBehaviorsbooltrueVeterancy
warningRadiusBlocksint168–24Veterancy
mentorRadiusBlocksint168–32Veterancy
mentorRateBonusdouble0.250.0–1.0Veterancy
enableGeneticsbooltrueGenetics
enableGenericDropMirrorbooltrueGenetics
hayRadiusBlocksint82–16Genetics
crowdingThresholdint124–64Genetics
crowdingRadiusBlocksint84–16Genetics
gradeUpgradeChancedouble0.50.0–1.0Genetics
gradeDowngradeChancedouble0.50.0–1.0Genetics
enableFlockingbooltrueFlocking
flockSpeedMultiplierdouble1.151.0–1.5Flocking
flockSpacingBlocksdouble2.01.0–4.0Flocking
enableHerdingbooltrueHerding
herdingMaxPetsint21–4Herding
enableTroughbooltrueFeeding trough
troughRadiusBlocksint104–24Feeding trough
troughFeedIntervalTicksint4010–200Feeding trough
troughPopulationCapint160–64 (0 = off)Feeding trough
enableWhistlebooltrueCommand whistle
whistleRadiusBlocksint208–48Command whistle
whistleTargetRangeBlocksint248–64Command whistle
whistleCooldownTicksint200–100Command whistle
roundUpGroupRadiusBlocksint84–16Command whistle
enableDownedStatebooltrueDowned pets
reviveHealthFractiondouble0.50.1–1.0Downed pets
downedRankPenaltybooltrueDowned pets
enableInspectionbooltrueCrouch-look lines

Instinct has no client config in v1 — no HUD, no client rendering toggles. Full behavioral detail for every key lives in design/SPEC.md.