Pets That Look Before They Leap
Tamed wolves, cats, and parrots path around lava and cacti, keep a 4-block berth from ignited creepers, and refuse to teleport to you mid-fall. The pet you tame in week one can still be alive on day one hundred.
Worth raising.
Instinct makes the animals you tame, breed, and keep worth the keeping — pets that act like they want to live, bloodlines worth tending, herds that follow like herds. Everything works on the animals already in your world.
Every system below ships today, on the animals already in your world — vanilla or modded.
Tamed wolves, cats, and parrots path around lava and cacti, keep a 4-block berth from ignited creepers, and refuse to teleport to you mid-fall. The pet you tame in week one can still be alive on day one hundred.
Every pet quietly counts the days it survives with you. At 10, 30, and 60 days it gains a rank — up to +3 hearts and +3 attack damage. An old wolf is meaningfully stronger than a fresh tame.
Well-fed, uncrowded breeding raises a bloodline: ordinary, sturdy, prime. A prime cow drops 2 extra beef and 1 extra leather — three tended generations beat three hundred crammed ones.
A feeding trough that breeds the herd while you're in the mines, a copper whistle that commands the whole pack at once, and a downed state that turns a pet's death into a rescue.
Also here: a pet on Stay that turns foxes and wild wolves off the pasture — a kennel post your pack calls home, beside which a downed pet mends on its own — a whistle that rounds up a herd, posts the pack to hold ground, and finds the pet you left in the Nether — a keepsake collar for the one the lava took — and automatic coverage for modded animals: a tameable otter is a pet, a breedable critter is livestock. Full feature list →
Instinct is a member of Concord — a modular collection of system overhauls. Install any, combine all: every mod stands entirely on its own, and siblings light up together without ever being required.