Pets That Look Before They Leap
Tamed wolves, cats, and parrots path around lava and cacti, keep a 4-block berth from ignited creepers, and refuse to teleport to you mid-fall. The pet you tame in week one can still be alive on day one hundred.
Worth raising.
Instinct makes the animals you tame, breed, and keep worth the keeping — pets that act like they want to live, bloodlines worth tending, herds that follow like herds. Everything works on the animals already in your world.
Instinct is fully designed and specced — implementation is underway. Nothing is released yet; everything below describes the design.
Tamed wolves, cats, and parrots path around lava and cacti, keep a 4-block berth from ignited creepers, and refuse to teleport to you mid-fall. The pet you tame in week one can still be alive on day one hundred.
Every pet quietly counts the days it survives with you. At 10, 30, and 60 days it gains a rank — up to +3 hearts and +3 attack damage. An old wolf is meaningfully stronger than a fresh tame.
Well-fed, uncrowded breeding raises a bloodline: ordinary, sturdy, prime. A prime cow drops 2 extra beef and 1 extra leather — three tended generations beat three hundred crammed ones.
A feeding trough that breeds the herd while you're in the mines, a copper whistle that commands the whole pack at once, and a downed state that turns a pet's death into a rescue.
Also in the design: herds that flock 15% faster behind held food with 2-block spacing, and automatic coverage for modded animals — a tameable otter is a pet, a breedable critter is livestock. Full feature list →
Instinct is a member of Concord — a modular collection of system overhauls. Install any, combine all: every mod stands entirely on its own, and siblings light up together without ever being required.